HKI Core
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Namespaces | |
namespace | Editor |
Classes | |
class | Boolean |
Implementation of a boolean value as a HKIVar via HKIVarGeneric. More... | |
class | Container |
This container is itself a HKIVar but it purpose is to hold other HKIVars together at one place. More... | |
class | Date |
struct | DayMonthYear |
class | Float |
Implementation of a float value as a HKIVar via HKIVarGeneric. More... | |
struct | FloatingPointWidthHeight |
This is a data type that combines a float width and a float height value into one value. This can be used for storing resolution information. More... | |
class | FloatMinMax |
Implementation of a min max float value as a HKIVar via HKIVarGenericMinMax. More... | |
class | FloatWidthHeight |
Implementation of a FloatingPointWidthHeight value as a HKIVar via HKIVarGeneric. More... | |
class | HKIVar |
This abstract class of a ScriptableObject is provides child classes with on value changed callback capability. More... | |
class | HKIVarAttribute |
Special attribute for indicating a variable type for the use by the editor. More... | |
class | HKIVarBasicAttribute |
Special attribute for indicating a variable type for the use by the editor. More... | |
class | HKIVarCustomAttribute |
Special attribute for indicating a variable type for the use by the editor. More... | |
class | HKIVarGeneric |
This class adds a generic implementation to HKIVar. This reduces the repetitive implementation of this common functionality. More... | |
class | HKIVarGenericMinMax |
This class extens HKIVarGeneric with a min and a max value. More... | |
class | HKIVarToggle |
This MonoBehaviour pathes the new boolean value to a function if the value changed. This could be used for enabling and disabling GameObjects by only using the editor and no code (like using a UI Button). More... | |
class | Integer |
Implementation of a integer value as a HKIVar via HKIVarGeneric. More... | |
class | IntegerMinMax |
Implementation of a min max integer value as a HKIVar via HKIVarGenericMinMax. More... | |
class | IntegerWidthHeight |
Implementation of a IntegerWidthHeight value as a HKIVar via HKIVarGeneric. More... | |
struct | IntWidthHeight |
This is a data type that combines a int width and a int height value into one value. This can be used for storing resolution information. More... | |
interface | ISaveAndLoadable |
Interface for saving and loading. This should be used for every class that needs saving. More... | |
struct | MinMaxRange |
This is a data type that combines a float start and a float end value into one value. This can be used for storing min max informations for a random generator or volume settings. More... | |
class | MinMaxRangeAttribute |
This Attribute is for having the use of a special property drawer. In this case for the use of a value that has to be between a min and a max value. More... | |
class | String |
Implementation of a string value as a HKIVar via HKIVarGeneric. More... | |
class | Vector2 |
Implementation of a Vector2 value as a HKIVar via HKIVarGeneric. More... | |
class | Vector3 |
Implementation of a Vector3 value as a HKIVar via HKIVarGeneric. More... | |