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class | TMProAndUGUITextAccessor |
| This class allows the use of the standard Unity UI Text component and the TextMeshPro component without the change of the code. More...
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class | UILocalizeText |
| This MonoBehaviour localize a Unity UIText or a TextMeshPro text component. It also updates the text if a new language is selected. More...
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class | UIPercentageValueText |
| This MonoBehaviour set the text of an Unity UIText or a TextMeshPro text component to the value of a Float (HKIVar) as a percentage value. It also updates the text if the value of the Float changes. More...
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class | UIScreen |
| This ScriptableObject holds all the information that is required by the UIScreenManager to display a screen (window). A screen can be open with a simple Open call of this UIScreen and closed with a call of the function Close. More...
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class | UIScreenManager |
| The UIScreenManager is a simple window manager. More...
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class | UISlidesController |
| This MonoBehaviour is for showing one slide after another. One example would be a tabs window where slides are tabs. More...
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class | UIToggleGroup |
| This is a custom implementation of a toggle group. More...
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class | UITooltip |
| Attached to a GameObject with a RectTransform this MonoBehaviour will display a tooltip if the mouse enters the RectTransform. More...
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class | UITooltipController |
| This MonoBehaviour is responseble for the displaying of a tooltip. It needs a window GameObject and a text component on a GameObject. It will apply offsets for the displaying orientation from the pointer. More...
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class | UIValueText |
| This MonoBehaviour set the text of an Unity UIText or a TextMeshPro text component to the value of a HKIVar. It also updates the text if the value of the HKIVar changes. More...
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class | UIVarSlider |
| This MonoBehaviour enables to use Unity UISlider with an IntegerMinMax or a FloatMinMax HKIVar value. It also can use an Unity UIText or a TextMeshPro text component to display the current value. More...
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class | UIVarToggle |
| This MonoBehaviour enables to use Unity UIToggle with a Boolean HKIVar value. It also can use an Unity UIText or a TextMeshPro text component to display a true and a false text localization. More...
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