This ScriptableObject holds all the information that is required by the UIScreenManager to display a screen (window). A screen can be open with a simple Open call of this UIScreen and closed with a call of the function Close.
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This ScriptableObject holds all the information that is required by the UIScreenManager to display a screen (window). A screen can be open with a simple Open call of this UIScreen and closed with a call of the function Close.
Definition at line 9 of file UIScreen.cs.
◆ Close()
void HKI.Core.UI.UIScreen.Close |
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inline |
◆ OnEnable()
void HKI.Core.UI.UIScreen.OnEnable |
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inlineprivate |
◆ Open()
void HKI.Core.UI.UIScreen.Open |
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inline |
◆ DestroyWhenClosed
bool HKI.Core.UI.UIScreen.DestroyWhenClosed = true |
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private |
◆ DisableScreensUnderneath
bool HKI.Core.UI.UIScreen.DisableScreensUnderneath = true |
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private |
◆ screenId
int HKI.Core.UI.UIScreen.screenId = 0 |
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private |
◆ ScreenPrefab
GameObject HKI.Core.UI.UIScreen.ScreenPrefab = null |
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private |
◆ GetDestroyWhenClosed
bool HKI.Core.UI.UIScreen.GetDestroyWhenClosed |
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get |
◆ GetDisableScreensUnderneath
bool HKI.Core.UI.UIScreen.GetDisableScreensUnderneath |
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get |
◆ GetScreenId
int HKI.Core.UI.UIScreen.GetScreenId |
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get |
◆ GetScreenPrefab
GameObject HKI.Core.UI.UIScreen.GetScreenPrefab |
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get |
The documentation for this class was generated from the following file: