The UIScreenManager is a simple window manager.
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The UIScreenManager is a simple window manager.
Definition at line 11 of file UIScreenManager.cs.
◆ Awake()
void HKI.Core.UI.UIScreenManager.Awake |
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inlineprivate |
◆ CloseScreen()
void HKI.Core.UI.UIScreenManager.CloseScreen |
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UIScreen |
screen | ) |
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inline |
◆ CloseTopMenu()
void HKI.Core.UI.UIScreenManager.CloseTopMenu |
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inline |
◆ OnDestroy()
void HKI.Core.UI.UIScreenManager.OnDestroy |
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inlineprivate |
◆ OpenScreen()
void HKI.Core.UI.UIScreenManager.OpenScreen |
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UIScreen |
screen | ) |
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inline |
◆ Start()
void HKI.Core.UI.UIScreenManager.Start |
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inlineprivate |
◆ istanciatedScreens
Dictionary<int, GameObject> HKI.Core.UI.UIScreenManager.istanciatedScreens = new Dictionary<int, GameObject>() |
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private |
◆ rootCanvas
Canvas HKI.Core.UI.UIScreenManager.rootCanvas = null |
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private |
◆ rootCanvasTransform
Transform HKI.Core.UI.UIScreenManager.rootCanvasTransform = null |
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private |
◆ screenGOs
List<GameObject> HKI.Core.UI.UIScreenManager.screenGOs = new List<GameObject>() |
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private |
◆ screens
◆ StartScreen
UIScreen HKI.Core.UI.UIScreenManager.StartScreen = null |
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private |
◆ Instance
The documentation for this class was generated from the following file: