HKI Core
HKI Core
GameSystems
AI
State Machine
AITransition.cs
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using
UnityEngine
;
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namespace
HKI
.Core.AI.StateMachine
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{
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[
System
.Serializable]
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public
struct
AITransition
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{
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// Public variables
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public
AIDecision
Decision
;
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public
AIState
TrueState
;
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public
AIState
FalseState
;
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}
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}
HKI.Core.AI.StateMachine.AITransition.TrueState
AIState TrueState
Definition:
AITransition.cs:15
System
HKI.Core.AI.StateMachine.AIState
This is obsolete code it'll be removed later. For now it's still included for exemplary purposes for ...
Definition:
AIState.cs:11
HKI.Core.AI.StateMachine.AITransition.Decision
AIDecision Decision
Definition:
AITransition.cs:14
HKI.Core.AI.StateMachine.AITransition.FalseState
AIState FalseState
Definition:
AITransition.cs:16
HKI.Core.AI.StateMachine.AITransition
This is obsolete code it'll be removed later. For now it's still included for exemplary purposes for ...
Definition:
AITransition.cs:11
HKI.Core.AI.StateMachine.AIDecision
This is obsolete code it'll be removed later. For now it's still included for exemplary purposes for ...
Definition:
AIDecision.cs:10
UnityEngine
HKI
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