HKI Core
AITransition.cs
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1 using UnityEngine;
2 
3 namespace HKI.Core.AI.StateMachine
4 {
10  [System.Serializable]
11  public struct AITransition
12  {
13  // Public variables
17  }
18 }
This is obsolete code it'll be removed later. For now it's still included for exemplary purposes for ...
Definition: AIState.cs:11
This is obsolete code it'll be removed later. For now it's still included for exemplary purposes for ...
Definition: AITransition.cs:11
This is obsolete code it'll be removed later. For now it's still included for exemplary purposes for ...
Definition: AIDecision.cs:10