4 namespace HKI.Core.AI.StateMachine
19 if(AIStateControllerContainer != null)
21 int count = AIStateControllerContainer.
Count;
23 for(
int i = 0; i < count; i++)
24 AIStateControllerContainer.
Items[i].UpdateState();
override void Update()
If the GameSystem is added to the Update list of the GameSystemUpdateManager this function will be ca...
This ScriptableObject is the abstract base class for all GameSystems. It provides "interface" functio...
This is obsolete code it'll be removed later. For now it's still included for exemplary purposes for ...
This is obsolete code it'll be removed later. For now it's still included for exemplary purposes for ...