HKI Core
AIStateControllerContainer.cs
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1 using UnityEngine;
2 using HKI.Core.Containers;
3 
4 namespace HKI.Core.AI.StateMachine
5 {
11  //[CreateAssetMenu(fileName = "AI State Controller Container", menuName = "HKI/AI/State Machine/AI State Controller Container", order = 2)]
12  public class AIStateControllerContainer : GenericContainer<AIStateController>
13  {
14 
15  }
16 }
Generic container to store data of a type T in a ScriptableObject
This is obsolete code it&#39;ll be removed later. For now it&#39;s still included for exemplary purposes for ...