This ScriptableObject contains as a container for all text localization information.
string GetText(Language language)
This function returns the string in a specific language. If there is no localization element in the r...
void ChangeText(string text)
This class allows the use of the standard Unity UI Text component and the TextMeshPro component witho...
This MonoBehaviour localize a Unity UIText or a TextMeshPro text component. It also updates the text ...