HKI Core
PathfinderEditor.cs
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1 using UnityEngine;
2 using UnityEditor;
3 
4 namespace HKI.Core.AI.Pathfinding.Editor
5 {
6  [CustomEditor(typeof(Pathfinder))]
7  public class PathfinderEditor : UnityEditor.Editor
8  {
9 
10  public override void OnInspectorGUI()
11  {
12  EditorGUILayout.LabelField("Test");
13  }
14  }
15 }