HKI Core
ISaveAndLoadable.cs
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1 using UnityEngine;
2 using System.Xml;
3 
4 namespace HKI.Core.Variables
5 {
9  public interface ISaveAndLoadable
10  {
11  // Interface functions
12  void Save(XmlNode parentNode);
13  void Load(XmlNode node);
14  }
15 }
Interface for saving and loading. This should be used for every class that needs saving.