4 namespace HKI.Core.GameEvents.Editor
13 const float raiseButtonHeight = 50.0f;
26 if(GUILayout.Button(
"Raise", GUILayout.Height(raiseButtonHeight)))
void Raise()
Calling this function will inform all registered listener that this event is raised.
Custom inspector for the GameEvent class. A button that allows the raising of an event in the editor...
This is a ScriptableObject game event. It can be listen too and raised via code or within Unity Edito...
override void OnInspectorGUI()